even before its birth. Is that what you want?"
"No." He shifted his weight. "But I would rather have this conversation another time."
"We've avoided it for ten years."
"I know." He pulled her closer. "Tomorrow, Tarquine. We will talk about succession then."
She put her arms around his neck. "Very well. Tomorrow."
He drew her down to lie with him, deep into the silk sheets and the shadows of the night. But as he caressed her soft skin, he felt as if he were drowning. Tomorrow he would put her off again, as he had for years, but someday he would have to decide: sire an Aristo child or die without an heir and leave Eube in the hands of those who would seek to subjugate humanity.
Kelric played dice.
The cockpit of the Skolian scout ship curved around him in bronzed hues. He was traveling in inversion, which meant the speed of his ship was a complex number, with an imaginary as well as a real part. It eliminated the singularity at light-speed in the equations of special relativity. He could never go at light-speed, so he went around it much as a cyclist might leave a path to ride around an infinitely high tree. Once past the "tree," he could attain immense speeds, many times that of light. During such travel, his ship needed only minimal oversight, which meant he had little to do. So he swung a panel in front of himself and played Quis solitaire.
He built structures of the Trader emperor. Jaibriol the Third had only been seventeen when he came into power. Kelric could barely remember being that young, let alone imagine ruling an empire at that age. Jaibriol had compensated for his deadly lack of experience by marrying his most powerful cabinet minister, Tarquine Iquar. Kelric knew Tarquine. Oh yes, he knew her, far too well. While he had been serving aboard the merchant ship Corona, the Traders had captured it and sold him into slavery. Tarquine had bought him. If he hadn't escaped, he would still be her possession.
Uncomfortable with the memory, he shifted his focus to politics. His structures evolved strangely. They implied Jaibriol Qox genuinely wanted peace. Kelric found it hard to credit, yet here it was, in his Quis.
The peace talks had foundered years ago. He had represented ISC at those talks, a military counterbalance to Dehya. They made an effective team: she the diplomat and he the threat. But for it to work, they had to get to the peace table. He had hoped Roca might sway the Assembly away from its current intransigence and back to negotiations. If they and the Traders didn't hammer out a treaty, their empires were going to pound away at each other until nothing remained.
Patterns of the upcoming Assembly session filtered into his Quis. The structures predicted an unwanted result: his mother would lose the vote. He varied parameters, searching for models that predicted a win, and found a few. They relied on her ability to sway councilors outside of the session, with a greater chance of success if he helped her. Which meant he couldn't avoid attending her infernal dinner parties. That put him in a bad mood, and he quit playing dice.
Sitting back, he gazed at the forward holoscreen, which showed the stars inverted from their positions at sublight speeds. He could replace the map with a display of dice and play Quis with the ship's EI. It seemed pointless, though. He had taught it the rules, and it played just like him, but without creativity. For ten years, he had done almost nothing but Quis solitaire. He was starved for a session with a real dice player, a good one. He had wanted to teach Dehya, had even given her a set of dice, but then he changed his mind. She was too smart. When she mastered Quis, she could unravel his secrets from his play. He couldn't trust anyone with that knowledge.
On Coba, he had sat at Quis with many Calani, saturating their culture-spanning game with his military influence until the war erupted. Ixpar claimed that capacity for violence had always been within her
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