extra 400 bonus points if the partnership had a meld, or –400 points if the partnership did not meld.
The winner of the game is the partnership that scores 5,000 or more cumulative points in a set, after several hands.
Clock
NUMBER OF PLAYERS: One
EQUIPMENT: One standard deck of fifty-two cards
TIME: Fifteen minutes
PARTNERSHIP: No
COMPLEXITY: Easy
Clock is a solitary game, requiring just one player. The objective of Clock is to get all of your cards in their appropriate time slot before capturing all four kings. Shuffle and deal out thirteen stacks of four cards. Starting with the top of your playing field, put one card face down at the twelve o’clock position. Follow that by placing one card face down at the one o’clock position and so on, until you reach the eleven o’clock position. Place a thirteenth card in the center of the circle to form the “hand” of the clock. Repeat this three more times until the deck is entirely used.
Clock requires very little strategy, since there is only one play for every card and you’re just manipulating the face of the clock. The shuffle of the deck determines whether you will win or lose, before you even play the game! But watch out—this game can be addictive.
Turn up the top card in the clock hand. Move this card to its corresponding time slot (one through ten are, respectively, one through ten o’clock, jacks are eleven o’clock, queens are twelve o’clock, and kings form the clock hand). Place the card face up at the bottom of the pile of its time slot, and take the top card from the same time slot. For instance, you would place a four face up on the bottom of the four o’clock time slot, take the top card from the four o’clock time slot, and move that to its time slot. Move this card to its corresponding time slot and continue play. If a king is turned over, this goes at the bottom of the clock hand, and the top card of the clock hand is played. The game ends when all of the kings are face up and there are no more cards to be taken from the clock hand or when all of the clock times are face up. If the kings are turned up first, you lose. If the clock is turned up first, you win!
Crazy Eights
NUMBER OF PLAYERS: Two or more
EQUIPMENT: One standard deck of fifty-two cards
TIME: Half an hour
PARTNERSHIP: No
COMPLEXITY: Easy
Looking for a strategy game to play with your little ones? Crazy Eights involves thinking ahead and planning for your last discard. It also develops matching skills, following suit, and recognizing the value of cards. The objective of Crazy Eights is to be the first person to discard all of the cards in your hand.
Rules of Play
A dealer is randomly selected and deals five cards face down to each player, if there are multiple players, or seven cards if there are only two players. The remaining cards are then placed face down in a stockpile, accessible to everyone in the playing area. The top card is turned face up and placed next to the stack of cards to start the discard pile.
The game begins with the player to the dealer’s left. If the first card turned over in the discard pile is an eight, the player chooses a suit and then discards a card of that suit from his hand. If the card is not an eight, the player discards a card of that suit or of that value from her hand. For instance, if the top card is 6♦, you may discard a six of any suit or any diamond. If you have no cards that can be played, you must pick up the top card from the stockpile. The next player to the left then plays, with the same options. If you discard an eight, you must then call out a new suit for the next player to play. The game stops when any player discards the last card in her hand.
If you have an eight in your hand, you might want to save it until the last card. This strategy assures that you will be able to discard your last card without having the wait for a suit or value to match that card.
Cribbage
NUMBER OF PLAYERS: Two
EQUIPMENT: One standard
Cassandra Carr
Marie E. Blossom
Matt Ruff
Katherine Kingsley
Lexxie Couper
Toby Neighbors
Donna McDonald
Milly Johnson
Barbara Goss
M. R. Joseph