The Book of Card Games: The Complete Rules to the Classics, Family Favorite and Forgotten Games

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Authors: Nikki Katz
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When you complete one calypso, you may start a second, but you may not use any of your discarded cards to help build it.
    After the first thirteen tricks have been played, the player to the dealer’s left deals the next thirteen cards without shuffling the deck. Play continues with you building on your original calypsos until each player has dealt and the four decks have been played through.
SCORING THE GAME
    After all the tricks have been played, each player wins 500 points for his first calypso, 750 points for his second calypso, and 1,000 points for any third or fourth calypsos. You also win twenty points for each card in an incomplete calypso and ten points for each card in your discard pile. You and your partner add your totals together and compare them to your opponent’s combined score. The team with the most points subtracts their opponents’ points, and the difference between those scores becomes the final score of the winning team.

Canasta
    NUMBER OF PLAYERS: Four
    EQUIPMENT: Two standard decks of fifty-two cards
    TIME: Two hours
    PARTNERSHIP: Yes
    COMPLEXITY: Medium
    Canasta (meaning “basket” in Spanish) was invented during the early twentieth century in Uruguay. The game was further developed in Argentina before arriving in the United States, where it became a huge fad during the 1950s. The objective of canasta is to score points by forming “melds,” or groups of cards, consisting of three or more cards of the same value.
    Canasta is played with four players making up two teams of two players; the members of each team sit across from one another. Two standard packs of fifty-two cards are used, along with four jokers. The jokers are each worth fifty points; aces and twos are worth twenty points each; kings, queens, jacks, tens, nines, and eights are worth ten points each; and sevens, sixes, fives, and fours are worth five points each. The jokers and twos are wild cards, and the threes serve special functions (as explained later).
    Canasta is believed to have its roots in the game of 500 Rummy. With similarities in melding and in the ability to pick up the entire discard pile, it’s easy to see how canasta developed as a variation on that game.
Rules of Play
    The first dealer is selected at random. When it’s your turn to deal, shuffle the cards and have the player to your right cut them. Deal each player eleven cards, one at a time, face down. Place the remaining cards face down to form a stockpile. Turn over the top card of the stockpile and place it face up beside the stockpile to form the discard pile. If this card is a wild card or a red three, turn over the next card, continuing until the card is not wild or a red three.
MELDS
    Your goal while playing canasta is to collect cards to help you form and lay down melds. A meld in canasta consists of at least three cards of the same value. It must contain at least two natural (nonwild) cards, and no meld can contain more than three wild cards. A meld containing seven or more cards is called a “canasta” and scores you extra points. You must have at least one canasta to win the game, but you should try to build as many as you can. You cannot have a meld of the same value as your partner, so if you hold any cards that are the same value as one of your partner’s melds, you’ll just add your cards to his. In order to lay down your first meld(s), you must have a minimum number of points based on your team’s cumulative score from the previous hands. If your team has a negative score, you need fifteen points in your initial meld(s). If your score is 0–1,495, your team needs fifty points in your initial meld(s). If your score is 1,500–2,995, you need ninety points in your initial meld(s). If your score is 3,000 or higher, you need 120 points in your initial meld(s).
HOW TO PLAY
    Play begins with the player to the dealer’s left and continues clockwise. When it’s your turn, you start off by picking up either the top card in the stockpile or all of

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