Warehouse Rumble

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Authors: Franklin W. Dixon
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event?” Joe asked.
    “Good work, Sherlock,” Jay replied.
    Before the banter could degenerate further, Ms. Kendall stepped in and explained the rules of the new game. She handed out several plastic gizmos that looked like flattened silver eggs attached to black elastic armbands. One end of each silver pod had a red crystal set into it.
    “These are your wrist-laser blasters,” she said. “Youcan fire with the round button.” She demonstrated, pressing a red button atop the silver sphere. “Your teams are on a monster hunt, trying to rid the area of mutants. Each enemy will have green target areas on their monster costumes. Hits in those areas will score points for your team.”
    “Where do we have to blast the Hardys to score points?” Stone asked.
    Ms. Kendall frowned at him. “Shooting your opponents won’t score any points at all. However, if a mutant hits your laser with its blaster, you’ll lose points. If you drop below zero points, you’re out of the event.”
    “Isn’t it dangerous to flash lasers around?” Frank asked. “They can damage people’s eyes.”
    “They’re not real lasers,” Ms. Kendall said. “It’s just an infrared system—like the remote control on a TV. The studio special-effects department will add the laser effects later.” She smiled and handed the blasters to all four teens. “Now, take your starting positions, and remember to keep to the marked trails. Monsters could be lurking around any corner. One Klaxon will sound to start the game, and another will end it. Ready to rumble?” Everyone nodded. “Good!”
    She left as the two teams took their starting positions.
    “Break a leg, Hardy,” Jay said.
    “Break both, Stone,” Joe replied.
    The siren sounded, and all four teens sprinted into the hunting area. Glowing greenish paint marked the areas that were out-of-bounds. As in most of the other games, the course was strewn with rusting machinery and other “postapocalyptic” props.
    A mutant popped out from behind a rotting door. Joe blasted it with his wrist blaster. The monster howled and retreated.
    “Pretty cool,” the younger Hardy said.
    Frank laughed and fired his fake laser as another creature appeared on a catwalk above them. The mutant shrieked and backed into the darkness once more.
    After ten minutes the Hardys had tagged quite a few of Willingham’s fake abominations. They’d taken a couple of hits themselves (their wrist lasers screeched each time they got blasted), but both brothers felt sure they had run up a good score.
    Occasionally, they spotted Jay or Missy lurking around the ruins. Once, they saw Stone blasting in their direction. The Hardys resisted the urge to fire back.
    “He’s just wasting his time,” Frank reminded Joe.
    The mutants kept falling back, leading the brothers ever deeper into the game setting. The monsters’ tactics were getting better as time wore on too. First they attacked only singly, then in twos, and now they appeared to be setting ambushes for the players to walk into.
    Joe and Frank fought bravely onward. A screeching sound from the other side of a rusty wall told them that either Missy or Jay had been hit. Moments later a second screech indicated the other had been blasted as well.
    “Sounds like they’re in serious trouble,” Joe said. Neither he nor Frank could resist smiling.
    The brothers rounded a corner and saw Jay and Missy pinned down by five mutants. Frank and Joe waded in, blasting the monsters as they came.
    “Get out of here! We don’t need your help!” Missy shouted.
    Suddenly a loud bang resounded through the warehouse. In the silence that followed, an eerie noise began to build. It was a scrabbling, screeching sound, like thousands of rusty door hinges.
    Everyone, even the mutants, stopped and looked around, searching for the source of the clamor. A dented metal bulkhead lay thirty yards away—in the out-of-bounds area of the game. The portal yawned wide, opening into the dark maintenance

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