worried about someone else’s perspective tainting hers in a review. But his approach was so different, maybe it would trigger what she was trying to figure out.
He nodded at the empty spot next to him on the couch. “Grab the other controller.”
“You know how I feel about multi-player.”
“I know you’ve made exceptions for me before. Besides, not versus. Co-op. Come on.” He patted the cushion. “Fifteen minutes. It’ll be fun.”
“You really wouldn’t like playing with me.” She bit back a grimace, as the words clicked in her head and she realized how bad that sounded.
“I think I’d enjoy it quite a bit.” He shifted enough to look at her directly, and the intensity in his gaze made her pulse skip. “You’d probably like it too. But I can seduce you later. Grab the other controller.”
Heat flooded her cheeks, and rather than dwell on his implication, she did as he said. She dropped onto the couch, device in hand, and pulled up her account on the split screen. Seconds later, she joined Ethan on the load screen, for the level he’d just played. Which was perfect. She’d show him how to do this right.
The castle fortress where the bad guys held their prisoner loaded, and Jaycie leaned forward, hands on her knees, scanning for the weapons she knew were there. Within seconds, they’d each grabbed the implements of their choice.
He gave a short laugh. “You’re going to go all ninja?”
“Better than getting picked off when I stroll through the front door.” She kept the teasing in her tone.
“No one’s getting picked off.” He leaned back against the sofa, shifted his weight until his arm brushed hers, and progressed in game. “I’m going through the front door, though. You loop around the west hall, come up through receiving bay two, and meet me by the mannequin storage. Take out anyone who gets in your way.”
A protest rose in her throat at being ordered around. She choked it back when she glanced at the map, summoned what she remembered of the level, and realized that would give her a better advantage than what she’d planned. “Fine. But not because you said to.”
He laughed. “Okay.” Every few seconds, as gunfire erupted, she flicked her gaze to his half of the screen. The two different styles were a sharp contrast, but within minutes they’d met at their first rendezvous point.
He continued to issue orders, and her protests faded when she realized each was in line with what she preferred to do. They slid through the level quickly and smoothly. As each new portion of the map loaded, her pulse increased another notch, partly from the mounting adrenaline in game, and partly from the brush of his shoulder against hers every time one of them jerked in time with the movements on screen.
His leg pressed into hers when he adjusted his weight. On-screen, she choked out the guy in the shadows who had been about to shoot Ethan. He let go of the joystick long enough to squeeze her knee. “Nice shot.”
She couldn’t hide her pleased grin at the genuine praise. He hadn’t sounded surprised, just grateful she’d pulled it off. Seconds later, his hand was back on the cordless device, and he sniped someone several feet to her right, out of her reach.
She nudged him with her elbow. “Ditto. Thanks.”
Bullets flew, and her skin flared to life with each tap from him. The final-level fight loomed in, and he barked out more commands. Her heart threatened to tear from her ribcage with every near miss and every bad guy eliminated.
They took out all minions, and finished off the boss. A series of unlocked achievements flashed up on screen. Flawless level play—no player damage taken. Flawless co-op play.
“Fuck yeah!” He tossed his controller on the coffee table, and turned to face her. “That was amazing. You were brilliant.”
“I guess you were pretty good too.” Her teasing laugh died, when she realized how intently he studied her, brown eyes trying to pry into her
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