a piece of your mind has been torn away. You lose 2 WILLPOWER points.
Stunned, you stagger backwards. The form of Mother Magri fades and is replaced by an impenetrable darkness that hovers at the heart of the fire. Two blank eye-slits and a gaping mouth are all you see as the black shadow leaps towards you.
Turn to 149 .
Grey Star the Wizard
by Ian Page and Joe Dever
103
Though you have beaten the Cave Mantiz, the remaining horde of deadly insects overruns you and tears you to pieces where you stand.
Your life and your quest end here.
Grey Star the Wizard
by Ian Page and Joe Dever
104
It soon becomes impossible to avoid the massed clusters of Yaku vines, and gingerly you step through, passing close to the spiky hearts of these deadly plants.
Your foot brushes a tendril. Instantly it writhes into life, coiling around your ankle with deceptive speed. You lose your balance and fall to the ground. Immediately you feel yourself being dragged towards the core of the Yaku plant, which lies only yards away.
If you wish to slash at the tendril that has knotted itself around your ankle, turn to 248 .
If you wish to unleash a bolt at the centre of the Yaku plant, turn to 179 .
Grey Star the Wizard
by Ian Page and Joe Dever
106
You leave Jnana and the Chansi Hills. Tanith walks in accusing silence; she obviously holds you responsible for a foolish act. You wend your way back to the Suhni River and cross it once more. You have been walking for perhaps half an hour when suddenly three Shadakine warriors burst out of the forest — you have been ambushed!
Turn to 117 .
Grey Star the Wizard
by Ian Page and Joe Dever
108
In the torchlight you can again see your surroundings. The ceiling of the tunnel is very low, and you are forced to walk with your body bent over uncomfortably. At the end of the tunnel the exit widens, and standing a little straighter, you continue on your way.
Turn to 135 .
Grey Star the Wizard
by Ian Page and Joe Dever
109
You spend a great deal of time preparing yourself, pacing up and down the cell, while Shan looks on, mystified. When you feel you have reached the correct mental state, you focus your attention on the door. Your initial exertion of will has little effect and you gradually increase the strength of the spell. You have already used up 2 WILLPOWER points when the door begins to creak on its hinges, the thick wood warping. With a surge of effort you throw enough power at the door to use up 3 WILLPOWER points. The timbers snap and the joists squeal, but still the lock will not give. A last desperate attempt produces 4 WILLPOWER points of energy that splinters the door. A mighty noise echoes down the corridor as the door crashes to the ground. You have used 4 WILLPOWER points and lost 1 ENDURANCE point due to the prolonged strain!
You and Shan rush to the top of the steps and out into the corridor. Already, further down the passage to your right, you can hear someone shouting. You recognize the voice of the gaoler and the sound of his clanking keys.
If you wish to confront the gaoler, turn to 243 .
If you wish to go in the opposite direction, turn to 333 .
Grey Star the Wizard
by Ian Page and Joe Dever
111
You take aim and discharge a bolt of power straight at the top of the column. The Quoku lets out a long, chattering squeal of pain, but survives the force of the 2 WILLPOWER points of energy that you have exerted. Gouts of black blood flow from the ragged wound in its wing.
‘Its hide must be tougher than armour to have survived that,’ you gasp.
You are unnerved and make a dash for it; Shan is already running.
Turn to 266 .
Grey Star the Wizard
by Ian Page and Joe Dever
112
You steer for the harbour and, as you near the stone quayside, you stand to furl the sail. You cut a dramatic figure: hair flowing in the wind; the reddening glow of the setting sun at your back, casting your shadow upon the shallow waters of the Sea of Dreams.
The harbour is very busy; crowds of
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