your battle skills immensely.
The two remaining Shadakine are more cautious than their dead comrade, circling and snarling, jabbing at you with their sword tips as if taunting a caged animal. You cannot evade and must fight them to the death.
2 Shadakine Warriors: COMBAT SKILL 15 ENDURANCE 25
If you win, turn to 164 .
Grey Star the Wizard
by Ian Page and Joe Dever
118
Standing at the foot of the towering cliffs, you look up. The cliffs are smooth and sheer; there seems no way of climbing them. The curling wisps of mist from Lake Shenwu swirl below, and you move across the scree at the base of the Azakawa Wall, searching for a way up. Your head feels fuzzy and you lose 1 ENDURANCE point.
Suddenly you see a crack in the cliff a few feet above your head. It is a small niche, but is large enough to hide a man.
If you wish to investigate the crack in the cliff, turn to 268 .
If you wish to return to the Shenwu Falls and the area around Lake Shenwu, turn to 293 .
Grey Star the Wizard
by Ian Page and Joe Dever
119
Without hesitation, Shan obeys. Bringing his sword up above his head, he bellows a cry and plunges it deep into the Yaku plant. The tendrils that hold you shudder, tighten, and then suddenly wilt, freeing you both as the plant writhes in the throes of death.
You have lost 2 ENDURANCE points in the struggle.
Shan has saved your life and you thank him through the pain of your bruised and battered ribs.
Turn to 128 .
Grey Star the Wizard
by Ian Page and Joe Dever
121
Two Shadakine warriors stand before you. ‘What are you doing lurking around here?’ asks one, prodding your chest with his fingers.
You fumble for some excuse, observing that the Shadakine's eyes are completely white — they have no pupils. You try to persuade the two soldiers that you are a local fisherman, but they are deeply suspicious of your story and appearance and arrest you on the spot.
If you wish to resist the arrest by attacking the Shadakine, turn to 265 .
If you do not want to reveal your powers and purpose at this time, turn to 300 .
Grey Star the Wizard
by Ian Page and Joe Dever
122
With great care, you step forward into the darkness, following the tunnel by running your hand along the wall. After a few minutes, the tunnel ends. You stumble blindly in the dark. Suddenly there is a terrible pain in your right leg as it is grabbed in a pincered grip. You are dragged to the floor and devoured silently by an enemy that you will never see.
Your life and your quest end here.
Grey Star the Wizard
by Ian Page and Joe Dever
123
Fortunately you have your Staff with you. You lash out with it at Mother Magri, expending 1 WILLPOWER point. However, your Staff passes right through her: she is only an apparition, created by the power of her thought. She cackles hideously and begins to chant:
‘Mundi Kleasá — Sorti Magri,
Shasarak Shinto, Gordus Shando … ’
The apparition of Mother Magri dissolves, to be replaced by a sinister shadow, an impenetrable blackness at the heart of the raging fire. Two eye-slits and a gaping mouth are all you see as the shadow creature lunges towards you.
Turn to 149 .
Grey Star the Wizard
by Ian Page and Joe Dever
124
You decide on Enchantment as your mode of escape: perhaps the gaoler could be persuaded to open your cell door? A plan forms and you sink into a deep trance, weaving an elaborate illusion in your mind.
‘Fire! Fire!’ you shout, pounding on the door of your cell. Shan looks at you strangely, for there is no sign of any smoke. ‘Gaoler, open up before the whole place burns down!’
After a little encouragement, Shan is soon persuaded to join in the charade and begins rushing around madly, yelling and pounding his fists on the door.
Soon, the gaoler comes limping down the corridor and stops outside your cell. ‘I thought I could smell smoke,’ he comments. He can see great plumes of fire raging in the middle of the dungeon and billowing smoke escaping under
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