32
If you win this combat, turn to 252 .
77
The Drakkarim assault-troopers who are leading the attack are engulfed by a searing ball of yellow and orange flame. Then an entire section of the landing and stairs is destroyed by a huge explosion that rocks the observatory tower. You dive to cover Lone Wolf with your body, and your selfless action keeps him safe as fragments of masonry smash into the dome and broken glass rains down upon the observatory platform. When finally the dust and debris clear, you struggle to your feet and survey the surrounding scene of destruction.
Turn to 307 .
78
You recite the words of the Brotherhood Spell Levitation and feel yourself rising up from the base of the wall. You ascend through the billowing clouds of smoke and dust until you draw level with the top of this barrier; then you cancel the spell and step onto its parapet. Quickly you follow the parapet to a place where it joins with the outer wall, and here you jump down onto the battlements and advance towards a distant gatehouse tower. Through the murky air you glimpse an arched doorway in the tower wall and you run towards it.
The door is unlocked and you are able to descend to ground level by way of a spiral staircase, but as you reach the foot of these stone steps, you are confronted by two Drakkarim who come striding into the tower through an open arch. With grunts of shocked surprise, the two leather-clad warriors snatch their swords from their belts and attempt to cut you down.
Helkona Drakkarim: COMBAT SKILL 30 ENDURANCE 35
If you win this combat, turn to 14 .
83
You retreat from the fissure and return across the killing zone to the edge of the petrified forest. You are feeling disheartened by your unsuccessful attempt to gain entry to the fortress, but you do not allow this disappointment to weaken your determination to succeed. After resting for a few minutes, you resolve to enter Gazad Helkona by another route.
Before you make your second attempt to enter Xaol's stronghold, you must now eat a Meal or lose 3 ENDURANCE points (unless you possess the Discipline of Grand Huntmastery).
To continue, turn to 62 .
84
The fearsome reptilian smashes its way through the jagged hole in the dome and comes loping across the observatory platform towards you. Maniacally, it lashes out at you with its glowing rod, forcing you to back away to avoid being decapitated by its razor-sharp tip. You duck below its barrage of frenzied blows and launch a scything swipe at the creature's torso. Your blade sunders its mouldering robes, but when it fails to cleave its flesh, your adversary comes back at you with a vengeance.
Illustration VI —The fearsome reptilian lashes out with its glowing rod.
Urgaroh: COMBAT SKILL 42 ENDURANCE 40
This enemy is immune to Mindblast (but not Kai-surge). If you possess the Kai Weapon ‘Spawnsmite’ or ‘Valiance’, you may add the bonus gained from its unique properties during this combat.
You may evade this combat after three rounds by turning to 73 .
If you win the combat, turn to 100 .
86
You have climbed no more than twenty steps when a crossbow bolt ricochets off the stone parapet and gouges your scalp: lose 2 ENDURANCE points. The sudden shock and the stinging pain of your wound spur you to an even greater effort. Your legs pound the stairs like steam pistons as you strive to avoid being captured by the murderous Drakkarim.
Turn to 320 .
88
You draw upon your Magnakai Discipline of Psi-screen to construct a defensive wall around your mind, but despite your speedy action, you are deeply shocked by the power and sheer ferocity of Zorkaan's psychic assault. You reel under the bombardment of his incorporeal powers as they batter your hasty mental defences (lose 5 ENDURANCE points), but you steadfastly refuse to submit to his will. By so doing you are able to survive this terrifying assault. As the attack withers and fades, you sense Zorkaan explode with anger and
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