EDITORIAL
Publishing Director: Gary M. Krebs
Managing Editor: Kate McBride
Copy Chief: Laura MacLaughlin
Acquisitions Editor: Bethany Brown
Development Editor: Julie Gutin
Production Editor: Jamie Wielgus
PRODUCTION
Production Director: Susan Beale
Production Manager: Michelle Roy Kelly
Series Designer: Colleen Cunningham
Layout and Graphics: Colleen Cunningham,
    Rachael Eiben, John Paulhus,
    Daria Perreault, Erin Ring
Cover Layout: Paul Beatrice, Frank Rivera
Copyright ©2004, F+W Media, Inc. All rights reserved.
This book, or parts thereof, may not be reproduced in any form without permission
from the publisher; exceptions are made for brief excerpts used in published reviews
and photocopies made for classroom use.
An Everything ® Series Book.
Everything ® is a registered trademark of F+W Media, Inc.
Published by Adams Media, a division of F+W Media, Inc.
57 Littlefield Street, Avon, MA 02322. U.S.A.
www.adamsmedia.com
ISBN 10: 1-59337-036-9
ISBN 13: 978-1-59337-036-7
eISBN 978-1-59337-036-7
Printed in the United States of America.
J I H G F E D C B A
This publication is designed to provide accurate and authoritative information with regard to the subject matter covered. It is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional advice. If legal advice or other expert assistance is required, the services of a competent professional person should be sought.
â From a Declaration of Principles jointly adopted
by a Committee of the American Bar Association and a Committee of Publishers and Associations
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book and Adams Media was aware of a trademark claim, the designations have been printed in initial capital letters.
Cover illustrations by Dana Regan.
Interior illustrations by Kurt Dolber and Barry Littmann.
Puzzles by Beth Blair.
Puzzle Power Software by Centron Software Technologies, Inc.
was used to create some puzzle grids.
This book is available at quantity discounts for bulk purchases.
For information, call 1-800-289-0963.
See the entire Everything® series at www.everything.com .
To Pop, we miss you!
Acknowledgments
We would like to thank Clifford Racine
for taking the time to teach us
what a good laugh is all about.
Introduction
Y ou may have come to know riddles and brain teasers as a great way to get a good laugh, or maybe to challenge a friend. You may even like to challenge yourself with these riddles. But did you know that thousands of years ago, people just like you were interested in a good riddle or puzzle, too?
Some were interested for different reasons than others, depending on their needs. For instance, one of the first uses for a riddle was to âsecretlyâ carry a message from one person to anotherâa quiz of sorts that only you knew the answer to, and hopefully the person on the other end would be smart enough to solve or figure out. Unfortunately, not everyone was. For example, one of the most famous riddles of all time was that of Samson from the Bible. As a challenge, Samson tried to trick the Philistines with a riddle about honey. Frustrated and angry, the people decided to solve the riddle of Samsonâs strength instead. When they discovered the answer, they removed his hair, took away his strength, and defeated him.
Many of the words or expressions in our world are forms of these earlier riddles and brain teasers. Take your name, for example. Did you know that your name has a hidden meaning? The stories behind both our first and last names are usually more than meet the eye. Entire books have been written to explain the original meanings behind any first name. Last names are usually easier to guess, as people used to âsneakâ what they did for a living into their last name, such as Smith (for
Anna Cowan
Jeannie Watt
Neal Goldy
Ava Morgan
Carolyn Keene
Jean Plaidy
Harper Cole
J. C. McClean
Dale Cramer
Martin Walker