The Demise of Guys: Why Boys Are Struggling and What We Can Do About It

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Authors: Philip G. Zimbardo and Nikita Duncan
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high-definition 3-D porn wave may also be coming (pun intended). The combination of excessive video game playing and pornography viewing is becoming addictive for a lot of guys. The next phase we imagine is transferring the player’s viewpoint onto the body of the protagonist to mesh realities and make digital environments totally egocentric.
    There are also other factors contributing to the demise of guys: widespread fatherlessness and changing family dynamics, media influences, environmentally generated physiological changes that decrease testosterone and increase estrogen, the problematic economy and also the dramatic rise of gals.

TED survey: The tribe has spoken
    In researching this book, we wanted our personal views to be challenged or validated by others interested in the topic. One way to do this was by developing a detailed online survey with a host of questions that touched on different aspects of our main theme. We created a survey of eight questions related to this topic and posted it alongside Phil’s “The Demise of Guys?” talk on the TED.com website. Remarkably, in barely two months, 20,000 people took the short survey. About three-quarters (76 percent) of the participants were guys; more than half were between 18 and 34 years old. But people of all ages and backgrounds and both sexes told us what they thought and felt about this issue and its subplots. In addition, thousands of respondents were sufficiently motivated to go further by adding personal comments, from a sentence to a page long. After reading all of them, we followed up with some of the respondents for personal interviews, and we’ll present a few of their comments later. Here are some of the highlights of the survey.

    Survey highlights:
64 percent of boys age 12 and younger chose “Pressure to perform combined with fear of failing causes young men to not bother trying in the first place.” 
62 percent of guys age 13 through 17 chose “Digital entertainment (i.e., video games, pornography).” 
66 percent of guys age 18 through 25, and
63 percent of guys age 26 through 34, chose “No clear direction/Lack of goal setting.” 

    Survey highlights:
64 percent of boys age 12 and younger chose “Ensure there are both male and female counselors.” 
73 percent of guys age 13 through 17 chose “Offer more advanced learning programs for students who show interest or ability.” 
75 percent of guys age 18 through 34 chose “Teach more practical subjects and skills.” 

    Survey highlights:
    The following groups all chose “Young men in the U.S. will not be as innovative or capable as their peers in other First World countries”:
65 percent of guys age 13 through 17. 
66 percent of guys age 18 through 25. 
75 percent of guys age 26 through 34. 
74 percent of all respondents age 35 and older. 

    Survey highlights:
    The following groups all chose “Give young men a creative space where they can express themselves”:
89 percent of boys age 12 and younger. 
72 percent of guys age 13 through 17. 
74 percent of guys age 18 through 25. 
68 percent of guys age 26 through 34. 

    Survey highlights:
78 percent of boys age 12 and younger chose “Provide a sense of mastery and control.” 
84 percent of guys age 13 through 17 chose “They’re fun and easily accessible.” 
85 percent of guys age 18 through 25, and
84 percent of guys age 26 through 34, chose “Provide instant gratification.” 

    Survey highlights:
67 percent of boys age 12 and younger, and
69 percent of guys age 26 through 34, chose “Increase in problem-solving skills.” 
63 percent of guys age 13 through 17 chose “Games can be social and provide an environment for male bonding.” 
67 percent of guys age 18 through 25, and
69 percent of guys age 26 through 34, chose “Increase in problem-solving skills.” 

    Survey highlights:
58 percent of guys age 13 through 17, and
60 percent of guys age 18 through 25, chose “Stress reliever/Positive psychological

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