The Darke Crusade

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Authors: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
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As you draw closer, you are able to make out the sounds of wood being chopped, gruff voices, and the jingle of horse bridles. Your suspicions are confirmed when you reach the edge of a clearing and see a Drakkarim encampment in the centre of recently cleared ground. Three log cabins, two only partially completed, stand in the middle of a circular ditch which is backed in turn by a chest-high wall of sharpened stakes. You count more than a hundred Drakkarim labouring to complete this forest outpost, while another fifty or so stand guard along its perimeter wall. They look well-equipped; all are clad in thick furs and studded leather armour, and they wield weapons which are unmistakably fresh from the forge.
    Illustration IV —Suddenly the door swings open and a Drakkarim officer strides out into the snow.
    Slowly you edge your way around the clearing until you are on the north side of the encampment. Here the perimeter wall has yet to be completed, affording you an unobstructed view of the cabins. You settle yourself behind a fallen tree and patiently you observe the main hut. Suddenly the door swings open, and a Drakkarim officer strides out into the snow. He pulls on his iron helm and draws his wolfskin cloak close about him as he goes off to inspect his men's work. The door swings shut, but before it closes, you catch a glimpse of something that sparks your curiosity anew.
    Turn to 329 .

67
    The guard's eyes, made unnaturally large by the lens, narrow as he stares intently across the snowy eastern approaches to the tower. Immediately you slow yourself to a halt, fall to the ground, and then begin utilizing your camouflage skills to keep you hidden from his unblinking gaze.
    With your cheek pressed flat to the snow, you glance firstly at the guard's face at the observation slit, and then to Captain Prarg who is now climbing the stairs to the tower door, his sword ready to hand. He reaches the door, throws it open, and disappears quickly inside. For a few moments there is complete silence; then he reappears, sheathes his bloodied blade, and beckons you to hurry to the tower.
    Turn to 112 .

74
    The guard's eyes, made unnaturally large by his magical lens, stare out across the snowy eastern approaches to the town. You are in plain view, less than a few dozen yards from his position, yet he fails to notice you racing to join your companion. Shielded by your Kai skills and aided by your fleetness of foot, you reach Prarg unobserved by this watchful defender.
    Prarg points ahead to an alleyway that lies sandwiched between two burnt-out hovels close by the watchtower. You nod to confirm you understand his intentions, and without a word having been spoken, you follow as he runs towards the alley's shadowy entrance.
    Turn to 178 .

75
    You leap across the gap, but, as you land, you slip on the broken flooring and gash both knees: lose 2 ENDURANCE points. Cursing your luck, you hobble towards the curtain through which Magnaarn disappeared and pull it aside to find a short flight of stone steps. You climb them and discover that they emerge at a turret at the very top of the Palace Tower, the highest point in the city of Darke.
    Illustration V —Magnaarn cowers with his crooked back pressed against the frost-covered wall.
    Here you find Magnaarn, cowering with his crooked back pressed hard against the frost-covered wall. You sense that he has very nearly succumbed to the evil power of the Doomstone; he is treading a fine line between life and undeath. Yet, even though he is but a whisker away from eternal damnation, he musters enough spite to challenge you to a fight to the death.
    ‘Very well, Drakkar,’ you reply. ‘Let battle commence.’
    Warlord Magnaarn (with Nyras Sceptre): COMBAT SKILL  50    ENDURANCE  36
    If you win this combat, turn to 350 .

79
    This quarter of the town is now teeming with enemy soldiers, and as you hurry away from the cell window, you know that you are in grave danger of being caught unless you

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