The Bracken Anthology
the rapid rules of engagement (ROE) are to ensure that one or both parties don’t simply go to ground, finding optimal ambush locations, while waiting all night for the other to stumble by. This results in a snooze-fest and no contact. Both players must be put on the trail of the other to ensure that fairly rapid contact is made.
     
    The goal of each player is to move in such a stealthy manner, cleverly using the unique and often-bizarre night terrain of light and shadow, that he will detect the other and slip into an ambush or stalking position. When one player moves into a kill position, after hearing and then seeing the other first, he lights him up at a practical range with his visible laser or white tactical light. You’ll know when you have made a “kill,” and you will know when you have been beaten. That particular game is over. Your pulse will be hammering, your adrenaline will be washing through you, and all of your senses will be supercharged. Debrief, go over lessons learned, and then set the next two players into their starting positions. Change the two adversaries each time, until a clear overall winner emerges.
     
    Sometimes there is an immediate “contact front” by both parties, and a crossfire of lights occurs. That’s okay, because that reflects reality. Both sides wind up with folks shot in a lot of gunfights. All the more reason to practice being even stealthier! Move like a hunter, or a specops point man on patrol deep in enemy territory. Stay in the shadows, inside the tree lines, down in the folds of the terrain, crouching low, or even low crawling when it’s necessary to take advantage of low concealment. Take a few careful steps, and then stop to listen. Slowly pan your head, with your eyes and ears and even your nostrils open as wide as possible, every onboard sensor set on “max input receive.”
     
    If you are always the one who hears an enemy snap a twig way out in the darkness, your early detection can lead to success, victory, and ultimately, to your survival. If you are the one cracking twigs and muttering, while ripping through bramble thickets and tripping over logs, you are probably going to wind up painted in red, green or white light, and in the real world, full of bullet holes. He who detects the other first will, in most cases, prevail. It’s as simple as that. And this is a skill you can teach yourself up to the master level.
     
    At that nationally known gun fighting school, they might have taught you how to change carbine and pistol magazines in nanoseconds while ducking under vehicles and around barricades, while pinging steel plates at all ranges. And that is a very good thing! But that expensive training, and that minute-of-angle fighting rifle made of pure Unobtanium, with the latest and greatest optical sight on the rail, won’t make nearly as much difference to your survival chances as simply learning to detect an enemy before an enemy detects you. And since half of your life is spent while the sun is down, don’t you think you had better become the best night fighter that you can?
     
    Remember, if you don’t patrol it, you don’t own it. If you don’t get out and see what’s happening in your AO after the sun goes down, you could be unaware of a midnight meth lab operating just one field or street over. Or anything else.
     
    Be the master of your day and of your night. Cede no terrain, cede no time, to any person or group wishing you ill. When you have learned to be a master at stealthy night movement, your skills will be so much higher than the average person’s that after dark, you will be like a panther among sheep. Instead of fearing the night, you will relish it as your cloak and your shield.
     
    NIGHT TRICKS
     
    Now, a few tricks to employ in your AO. These will work by day or night, but they are especially useful at night.
     
    First, create your own secret night gates. These are your private wormholes, and will allow you to disappear and reappear

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