drawingâthat spurred Disney to order the change. 74
Kendall OâConnor, who as a Disney layout artist knew Ferguson a few years later, described him to Mark Langer as âa typical New Yorker, high pressure and very fast. I think he thought we were all too slow out here. . . . He twiddled his hair, a little forelock, with a finger all the time he talked to you. He was a very nervous chap.â 75 That nervous energy probably found a readier outlet in rapid sketching than in finished drawings.
âBy encouraging Fergy to concentrate on the
actions
with rough drawings and assigning to him an excellent draftsman to clean up his animation drawings,â Jackson wrote, âWalt felt Fergy was able to produce better quality as well as great quantity of outstanding animation. Walt felt, also, that it should work this same way for his other animators and let them know he expected them to do their animation in the same way, too.â 76
Ferguson was possibly not the first Disney animator whose work was cleaned up by others, Jackson said. But âI do recall Fergyâs use of a cleanup assistant being held up as
the
example of how he wanted all the other animators to work by Walt, when some of them were reluctant to adopt that method.â 77 Before Disneyâs edict, by the time he saw a scene in pencil test it was so far along the road toward ink and paint that his criticisms must have frequently been more relevant to the animatorâs next assignment than to the scene at hand. But now he could use pencil tests of rough animation to get at his animatorsâ work before it was too late to make major changes. âWalt felt that if you roughed out an action,â Les Clark said, âyou could see much faster whether it would turn out the way Walt wanted it to. If it didnât, discardit, and make changes. You didnât have to throw away a lot of cleaned-up work.â 78
By insisting that they draw their animation roughly, Disney was encouraging his animators to think in terms of movement, rather than individual drawings. âThe hardest job,â he said in 1956, âwas to get the guys to quit fooling around with these individual drawings and to think of the group of drawings in an action. They couldnât resist when they had a drawing in front of them that they had to keep noodling.â
Some among the New York animators, especially, showed a taste for essentially mechanical solutions to animationâs problems. Dave Hand, when animating something like a flock of birds in
Flowers and Trees
(1932), âwould chart it out,â Dick Lundy said, so that the birds moved not in flowing, slightly irregular movements that would suggest real life, but in robotic patterns instead. 79 It was probably in Jack Kingâs work that those old ways of animating collided most conspicuously with the new ways that Disney was cultivating.
Chuck Couch, one of the young Californians who began populating the Disney studioâs lower ranks in the early 1930s, was Kingâs assistant, and he remembered King as âa meticulous draftsman; he didnât rough stuff out very much. Heâd always make very clean drawings.â 80 When King joined the staff in 1929, such âclean drawingsâ were highly valued because the inkers had so little difficulty tracing them onto cels. Dick Lundy, who was also hired in 1929, remembered that one reason he got his job was that âthey liked my line. I had a hard line, which was great for inking.â 81 Kingâs drawings, though, were not simply clean, but rigid. King traced one coin for Mickey Mouseâs head and another for his bellyâsmall coins for long shots, larger coins for closer shotsâand, as Wilfred Jackson said, âthat made a real stiff little character.â 82 Les Clark saw Ben Sharpsteen, too, use coins to draw Mickeyâs head. 83 Such expedients weighed against moving the animation in the direction
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