STAR FIGHTERS BUMPER SPECIAL EDITION: Stealth Force

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Authors: Max Chase
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a mission, two members of your crew start arguing. It looks like it may become a fight before long and disharmony can be a big problem on a ship. How do you solve the situation?
     
      A. Step between the fighting crew members and encourage them to talk through their differences. There will be no disharmony on your spaceship.
      B. Let them get their issues off their chests, but if they roll anywhere near the controls, you’ll step in to take care of matters yourself.
      C. Get involved – you like nothing more than winning a good argument.
      D. Bash them both over the head – the best way to end a fight.
     
     
    Scenario 5
     
    Everything’s going well on your latest mission, until you notice that you’ve veered off course. The gravitational pull of outer space is preventing you from flying in a straight line. How do you get back on course?
     
      A. Increase the size of the ship – making it heavier in weight will stop gravity sweeping it away.
      B. Go straight to the engine room. Once the problem is found, it can be fixed.
      C. Find another route – outer space must be respected.
      D. Start blasting. Let’s see how gravity likes it when you attack!
     
     
    Scenario 6
     
    While travelling back to planet Earth, you receive a distress call from a ship stranded in the next galaxy. You should have just enough fuel to help them and to get safely back to Earth yourself. What decision do you make?
     
      A. Help them, of course.
      B. Try to help them via the com-screen first, to save fuel.
      C. Send a message to the command centre, to arrange a rescue party. You can’t risk the embarrassment of getting stranded yourself.
      D. Leave them stranded – only fools get lost in space.
     
     
    Scenario 7
     
    You’re escorting a diplomat to his home planet, with strict instructions to be back on planet Earth within three days. On the way the diplomat suggests a detour to a different planet, where he can pick up something that’s owed to him. What do you do?
     
      A. Politely refuse – a mission is a mission.
      B. Remind the diplomat that you are in charge. There won’t be any detours.
      C. Find out if this planet would be any fun before making a decision. There’s no point taking a boring detour, is there?
      D. Make sure there’s something in it for you before agreeing.
     
     
    Scenario 8
     
    The autopilot function on your ship breaks down in the middle of the night. Someone needs to be at the controls to keep you on course. How do you handle this problem?
     
      A. Organise the crew into equal shifts, so that responsibility and sleep are evenly shared.
      B. Chug a fizzy drink – this is going to be a long night!
      C. Keep quiet and hope no one asks you to stay up all night.
      D. Pretend to not wake up.
     
     
    Scenario 9
     
    Disaster strikes when you realise you haven’t packed enough food to last your whole mission. What course of action do you take to ensure the crew has sufficient energy?
     
      A. Send an SOS back to the command centre, asking for a space-pod with provisions to be sent to meet you at an agreed location. Safety first!
      B. Figure out how long your rations will last. Then check if you’ll be passing a space-market any time soon. If you will, there’s nothing to worry about.
      C. Don’t panic – you always have food stashed in your room!
      D. Find the nearest spaceship and hijack it, even though they might not have any food that you like!
     
     
    Scenario 10
     
    You’ve successfully completed a mission for the IF and are making your way home, when you’re surprised by an asteroid belt in outer space. Do you:
     
      A. Take the long way round – your ship is too valuable to risk.
      B. Figure out if you can weave your way through the belt – no one ever becomes an IF legend by turning down a challenge!
      C. Fly through it – you’re very confident in your navigational skills.
      D. Blast the asteroids – big lumps of rock never hit

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