voice, for he had told Lathan that bit of information a dozen times at least that day, and twice that number the day before, and even before that. The previous year, Drizzt had met with the ranger, commonly known as Roundabout, or Roundie, to the south of Icewind Dale, at the urging of Jarlaxle.
Roundabout’s description of the wood was exactly the same as Lathan’s: a magical place, inhabited by a beautiful witch with auburn hair, and a halfling caretaker who lived in a hillside cave-home by a small pond. According toRoundabout, though, only the wizard Addadearber had actually seen the halfling, and only Roundabout himself and a man named Spragan had seen the woman, and they had come away with very different impressions. To the ranger, she had seemed as a goddess dancing on a ladder of stars, but Spragan, according to Roundabout and confirmed by Lathan, had never truly recovered from the horror of that encounter.
Drizzt sighed as he looked around at the sparse trees and stony ground of the sheltered nook at the end of a small cove, cleverly hidden by rocky outcroppings. Up above on the hillside stood scattered small pine trees typical of Icewind Dale.
“Perhaps it was north of here,” Drizzt offered. “There are many sheltered vales along the high ground at the northeastern stretches of Lac Dinneshere.”
The old man shook his head with every word. He pointed to the cabin. “Right behind the lodge,” he insisted. “No other lodge near here. That’s the place.
This
is the place. The forest was here.”
“But there is no forest,” said Drizzt. “And no sign that any forest ever was here, beyond these few trees.”
“Telled you that, too,” said Lathan.
“They came back after their encounter,” his daughter, Tulula, said. “They looked for it. Of course they did, and so did many others. Roundie’d been here many the time before that day, and came back many the time after, and never did he see the same forest again, or the witch or halfling.”
Drizzt put his hand on his hip, his expression doubtful as he continued his scan, seeking something, anything, he could bring back to Bruenor, who, along with Pwent, was visiting with some clan dwarves in the tunnels under the lone mountain of Kelvin’s Cairn, the complex that had housed Clan Battlehammer in the decades before Bruenor had reclaimed Mithral Hall.
Mithral Hall. Four decades had passed since they’d left that wondrous dwarven kingdom, since Bruenor had abdicated his throne in a most extreme and irreversible manner. How many adventures the three of them had shared, along with Nanfoodle the gnome and Jessa the orc. Drizzt couldn’t help but smile as he considered those last two, gone from the band for more than twenty years now.
And once more he’d found himself in Icewind Dale, the land of Drizzt’s first real home, the land of the Companions of the Hall, the land of Catti-brie and Regis and Wulfgar, of a displaced dwarf king and a wayward dark elf searching, forever searching, it seemed, to find a place he could rightly call his home. What a troupe they had been! What adventures they had known!
Drizzt and Bruenor had put those three lost friends far behind them, of course, and had long ago given up any notion of finding the wayward spirits of Catti-brie and Regis, or of rejoining Wulfgar, for a human’s lifetime had passed, more than two-thirds of a century, and none of the three had been young on those fateful days so long ago. With Pwent, Nanfoodle, and Jessa, they had searched the hilly crags east of Luskan and the foothills of the Spine of the World for Gauntlgrym, the elusive ancient homeland of the Delzoun dwarves. A thousand maps had led them down a thousand trails, through a hundred deep caves, their thoughts only of Gauntlgrym, or, on those occasions when Bruenor and Drizzt quietly reminisced about Bruenor’s adopted children and their halfling friend, it was just to share their memories, so dear.
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