wreckage. In the last hut that you search, you discover a Giak Spear — proof of your suspicions. You may keep this Weapon if you wish.
More determined than ever now to succeed in your mission, you continue along the track.
Turn to 105 .
306
The sound of battle gradually fades behind you. Suddenly, you are pulled to the ground. Three Drakkarim have dropped from a tree above. You struggle but it is useless for there are too many of them for you and they are very strong.
The last thing that you hear is the vicious snarls of Drakkarim as they raise their spears.
Your life and your mission end here.
307
Your climb is swift and easy. It reminds you of the many trees that you climbed and explored near Toran as a child, when you wanted to pick fruit or to look out over the beautiful countryside of Sommerlund.
Pushing open the treehouse door, you see an old hermit huddled in the corner of the small cabin. A look of great relief spreads across his face as he recognizes your green Kai cloak. He tells you that this area is full of Giaks, and that he has counted over forty Kraan flying over his home in the last three hours. They were heading east.
Illustration XVII —Pushing open the treehouse door, you see an old hermit huddled in the corner of the small cabin.
He scurries over to a cupboard and returns with a plate of fresh fruit. You thank him and place the fruit in your Backpack. There is enough for one Meal. The hermit also produces a fine Warhammer and lays it upon a table by the door. ‘Your need is greater than mine, Kai Lord,’ he says. ‘Please take this trusty Warhammer if you so wish.’
You may take this Weapon only if you exchange it for another Weapon already in your possession, for it is the only defence that the hermit has against the enemy.
Thanking the old man, you carefully descend the tree and continue on your mission.
Turn to 213 .
309
You have taken less than ten paces when the raven squawks a warning to the stranger. Turning to face you, the robed creature utters a piercing screech that freezes your blood and grips your stomach with fear and panic. It is a Vordak, a lieutenant of the Darklords and one of the undead. Within seconds, a host of Giaks appear at its side and attack you. You fight bravely but you are greatly outnumbered.
The last thing you remember is the icy grasp of the Vordak's skeletal fingers as they close around your throat.
Your life and your mission end here.
310
You notice a small faded sign on the wall of a building opposite.
You remember that the royal court sessions are held within the citadel and you are sure that the west road must lead there.
Turn to 37 .
312
You curse your ill luck. It seems that nature and the Darklords have conspired against you, but it does not shake your determination to reach the King.
Wiping the sticky mud from your clothes, you turn and press on into the forest.
Turn to 299 .
313
Wiping the foul Giak blood from your weapon, you quickly descend the hillside before the Kraan spots its dead riders. Many times you lose your footing on the loose rocks, falling several feet.
Deduct 1 ENDURANCE point for cuts and bruises to your legs.
Turn to 248 .
315
Wrapped in a bundle of women's clothing is a small velvet purse containing 6 Gold Crowns and a Tablet of Perfumed Soap. You may take these items and continue your journey.
Turn to 213 .
316
In your haste to avoid the enemy, you catch your foot in a tree root and you are pitched head over heels in a tumble of dust and leaves. Crashing through the undergrowth at the base of the hill, you quickly pick up your weapon and run into the thick forest. The Kraan is no longer circling above, but you can make out the silhouette of two Giaks on the peak of the hill behind.
Wiping the grime from your eyes, you wince as you discover a large bruise on your forehead. Without delay, you run deeper into the safety of the forest.
Turn to 331 .
317
Instinctively you dive away from the stairs, and
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