the common Immortalis reside. The
stores mostly sell low quality goods with a few exceptions where average
quality goods become available.
Floors 10 to 39 are called
the middle district; well established families live here and have many high
leveled members. Most of the larger guilds reside in the middle district in
grand mansions that make people envious when seen.
The remaining floors 40 to
47 are called the upper district. Residents of this area are the upper echelon
of Grand Theore who are nobles, royalty, exalted hunters that have achieved the
highest levels, and the largest and most powerful of guilds who could be a
threat to a city if they turned against it.
Every single full resident
of the city is at least level 10. This is because in order to graduate from an
academy and become a hunter, each student is required to achieve this level.
This is also the level that an Immortalis is allowed to leave the city to
explore or wander throughout the world. All graduates receive a transmission
plate, a small silver plate with a reflective surface, that can be used
for instant communication once it has been held in close proximity and
registered with another’s transmission plate.
An identity plate is also
provided as proof of graduation. This card contains an Immortalis’ basic
information and level, and is automatically updated as a hunter levels up.
A hunter also has the
privilege of choosing a class title, such as how Mr. River describes himself as
a flame alchemist. There are no genuine classes in this world, but it is a
common occurrence for an Immortalis to self-assign a class title based on their
strengths to define themselves to others. This also helps during self
introductions when being accepted into a new party or looking for party
members.
***************************************************
Mr. River’s lesson about
the world, and the details that are common knowledge, continues all morning.
Lunch arrives and the student’s heads are buzzing with an enormous amount of
new information. The teachers don’t expect all the students to learn everything
he has imparted to them by explaining it only once, but plan to repeat parts of
the lessons to help the students memorize this material.
Regal is one of the last
students to leave the classroom. Veronica happily walks alongside him toward
the playground along with the other two Soulless kids, Klide and Astore,
following behind them. Klide and Astore are also fond of Regal, considering him
to be similar to a little brother that needs their protection.
Nearly all of the students
during lunch are showing off their alchemical and martial skills. The teachers
don’t stop this, but instead encourage it as practice will only help the
students master their skills and Divine Arts. Students are also permitted to
fight one another, but it must be done in the form of a duel, else the
punishment will be severe.
The academy’s equipment is
far too durable for the likes of the students to damage, so they don’t hold
back while unleashing fireballs, lightning spears and many other unique attacks
to show off to their friends. They are all from basic skills that a child at
level 1 can learn and within the first two Divine Arts, so their abilities
deliver no significant damage and when compared to many hunters, their Divine
Arts are almost party tricks that are visual only, dealing little damage with
each attack.
The four Soulless students
don’t participate in casting their skills to show off. Instead they sit against
the academy building as far away from the playground as possible in order to
avoid getting caught by an accidental attack.
“Regal, how are you doing
with your new skills?” Veronica asks bluntly while watching the other students
releasing their Divine Arts.
“I can use them, but I
don’t understand the formulae,” Regal answers back while recounting the confusion
he felt when trying to understand the circular alchemical formulae that formed
over