not gonna work.”
“Why?” I asked as we walked out into the corridor and headed toward the module that Jurgen had converted into a conference room.
“A level 1 or 2 Mnemotech can only study the most primitive of objects. It serves no purpose. Neither you nor them would be able to grow your skill properly. It would be much better if you and I continued to level up on our own.”
“We’re pressed for time and you know it.”
She paused, thinking. “We don’t even need to look too far. The Relic is one giant artifact in its own right. Take the mobile respawn point: it’s never been studied before. We can ask Jurgen and Danezerath to join us. A top Technologist and an expert Mechanic will be much more use to us than a hundred inexperienced volunteers. We all need to level up as fast as we can. We don’t even have the artifact itself, only bits of scanner files. Which means we’d have to build our own machine capable of digitizing our identities.”
I opened my interface and forwarded its image to Liori. “You’ve already proved that the entire leveling scheme was developed by the Founders. I need to understand what it was that the military added to it. Which particular skills and abilities will still work? Considering I’ve just done a bit of leveling, I need to know how to distribute my XP points wisely. I’d hate to waste them on something that won’t work.”
“Let’s have a look,” she agreed. “We’ll think logically. Everything to do with nanites and neuroimplants would remain functional. Some of the characteristics might fall by the wayside but even that isn’t a certainty. We still don’t know how exactly our minds interact with the real world, do we?”
Zander. A Human. Level 91. Pilot
Main Characteristics:
Intellect, 23 pt. (+1 Semantic Processor bonus)
Strength, 22
Willpower, 29
Agility, 15 (+2 Reflex Enhancer bonus)
Perception, 17 (+2 Semantic Processor bonus)
Stamina 30 (+5 Metabolic Corrector bonus)
Learning Skills, 15
Charisma, 5
Skills:
Piloting of Small Spacecraft, 27
Piloting of Medium and Large Spacecraft, 15
Combat Maneuvering, 30
Navigation, 20
Mechanic, 4:
Repairs, 4
Equipment Building, 2
Science, 59:
Creation of scanner files
Reading of power imprints
Equipment modification
Creation of replication matrices using existing models (requires Mnemotechnics skill)
Alien Technologies, 30:
Enables the study of alien equipment
Mnemotechnics, 39:
Enables the use of Mnemotechnic abilities and the reception of nanite control codes
Technologist, 5:
Enables Technology databases connection.
Combat abilities, 15 (0,0):
Light weapons, 10
Heavy weapons, 15
Energy weapons, 9
Accuracy, 12
Critical hits, 5 (+5% to the possibility of dealing critical damage to the enemy)
Defense, 10 (lowers all incoming damage 10%)
Mnemotechnic abilities:
Replication, 15 (on your command, a small group of nanites uses a selected source material to self-reproduce until the total number of nanites reaches 100,000)
Steel Mist, 10 (protects you from enemy scanners)
Active Shield (requires a Founders’ neuronet module). Requires activation
The Call, 5 (brings available nanite groups under your control, including small numbers of enemy nanites)
Differential Nanite Control (requires a Founders’ neuronet module)
Object Replication, 10 (allows the use of available nanites and power to build working copies of various devices)
Piercing Vision, 5 (allows the dispatch of nanite groups on reconnaissance missions with further reception of data from them in real time)
Global network (allows the scanning of star systems
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