The storm clouds scudded across the night sky in roiling clumps that blotted out the half-moon and stars and enveloped the land beneath in heavy shadow. The woods surrounding the village of Archer Trace, fifty miles north and east of the city of Arborlon, stirred uneasily. The trees swayed, and their leaves shivered with a metallic rustling as wind tore at the branches in sharp gusts and rain pattered heavily against the leaves. A drop in the temperature had already announced the storm’s arrival, the air damp, chilly, and raw. Intricate patterns of lightning flashed, and bursts of thunder rumbled from across the eastern edge of the Sarandanon.
Allanon pulled his black robes tighter and his hood closer as he entered the Elven village, passing the first of the outlying buildings and making his way along the empty pathways. Candlelight burned in the windows of a few cottages and huts, flickering behind glass panes or through open shutters, and this small light was sufficient to guide him on his way. But most of the buildings were entirely dark. The residents had either gone to bed in anticipation of an early rising or down to the taverns that provided the main source of entertainment for the village.
Had anyone been looking through windows or shutters, or had he been careless enough not to disguise his coming, he might have been observed. But Allanon was not the careless sort, and he had used his Druid skills to change his appearance sufficiently that he seemed little more than another of the night’s shadows. To anyone looking, he simply wasn’t there. It was a Druid trick—one he had perfected during his early years, when he was just learning his craft. Bremen, who had taught it to him, was already gone by then, so he had mastered it on his own, expanding on his existing skills.
But while Archer Trace was the sort of miserable place where inhabitants and visitors alike made it a point to watch one another closely, there was little vigilance on this night. The foul weather did not invite the monitoring of those abroad, and the pleasures of the taverns provided a more attractive lure. So Allanon passed into the village relatively unseen, traveling along its single roadway to a cluster of ragged buildings that were illuminated by torches wedged down in iron brackets beneath their weather shields, fighting bravely to stay lit against the onslaught of wind and rain.
Slowing, he looked for the sign that would identify his destination and quickly found it: THE DRUNKEN FOOL . Big, bold letters—no doubt a reference to its patrons. But if it could provide him with the information he needed, what did the nature of the business or its patrons matter to him? He had come all the way from Arborlon on this slim hope of success because time and opportunity were growing short. And rumor alone was enough to send him on what others might have dismissed as a fool’s errand. Lives were being snuffed out, and all that mattered might soon be gone—something that would prove disastrous to the Four Lands. If even one of those he sought could be saved, he had to do whatever it took to make that happen. There was more at stake here than his discomfort and risk.
He cast aside the magic that let him remain unseen as he pushed his way through the tavern’s heavy door and into the smoky interior, then looked about. The room was crowded—more so than he would have expected, given the size and condition of the village. Most of the tavern’s denizens were Elves; no surprise there—this was their homeland. But it appeared as if everyone who lived in Archer Trace or might even have been passing through had gathered. A few heads turned to look at him, but most turned quickly away. A man seven feet tall and possessed of rough features and a dark scowl did not draw many extended looks. He ignored the few looks he received and waited for the barkeep to acknowledge him. When the man gave him anod of recognition, the Druid turned his attention to a
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