and the pack in moments … and then the charge hits home.
If you have recently drunk a Potion of Invulnerability, or if you have the protection of Thaumaturgy, turn to 118 .
If not, turn to 128 .
War of the Wizards
by Joe Dever and Ian Page
99
With a relieved sigh, both you and Tanith turn to resume your journey east. Night has almost fallen. In the faint light, you see a glimmer in the distance. It is a river. You break into a run and do not stop until you have reached the banks of its fast-flowing waters. Hurriedly, you scoop handfuls of water into your mouth, and do not stop until your parched throat is soothed and your thirst quenched. With a satisfied expression, Tanith sits up on her haunches, wiping her mouth with the back of her hand.
‘This is the River Dolani,’ she says. ‘It leads south, to fill the great Lake Dolani thirty miles downstream. Upstream, to the northeast, is its source in the Kashima Mountains.’
To continue your journey east you will have to cross this river. It is too wide and deep to be waded, and the current is too fast for you to be able to swim across. You ponder your next course of action, lost in thought.
Turn to 201 .
War of the Wizards
by Joe Dever and Ian Page
100
Like his comrades, the Masbaté warrior stands well over seven feet tall. Clad in a corselet of worn, padded leather, his body ripples with taut muscle beneath skin as black as ebony. His hair is long and his eyes still burn with the raging fire of battle. He stares at you curiously. ‘Who are you?’ he asks.
‘Greetings men of the Masbaté,’ you reply. ‘I am Grey Star, Wizard of the Shianti, bound upon a quest in their service, and sworn to the destruction of the Wytch-king, Shasarak.’
‘Can this be?’ the warrior gasps, shaking his head in amazement. ‘We will talk of this later in a safer place. My name is Dioka, chief of this warrior band. Come with us to the mountain lair of the Masbaté in the Kashima Mountains. The demons may return in greater numbers. The King must hear of your return.’
You agree to his request and soon you are struggling to keep pace with the rapid march of the Masbaté warrior as he heads towards the mountains and the secret lair of the last of a proud and mighty race.
Turn to 260 .
War of the Wizards
by Joe Dever and Ian Page
101
You urge your steed to one last great effort and head straight for the forest. At the forest's edge the plain is dotted with bushes and trees, making it difficult for the Winged Demons to attack and, with a joyful cry, you enter the sheltered sanctuary of the woods. You dismount and lead the stallion along the curving trail that runs through the heart of the forest. Both you and the beast are exhausted and you search for a place to rest. Finding a concealed glade, you stop for a few moments and plan the next course of action.
Turn to 170 .
War of the Wizards
by Joe Dever and Ian Page
102
Your indecision has granted the demons time to close in and they are now almost at arm's length: you must ready yourself for close combat. The razor-sharp pincer of a hunched creature with the body of a huge beetle rakes at your shoulder: lose 3 ENDURANCE points.
Turn to 264 .
War of the Wizards
by Joe Dever and Ian Page
103
You continue at a gentle canter, the afternoon sun beating down on you from a clear sky. Periodically you look over your shoulder but there is still no sign of the demon plague. The Flying Snakes keep pace with you for a while, and then abruptly climb high in to the sky and disappear from view, heading east.
Turn to 247 .
War of the Wizards
by Joe Dever and Ian Page
105
Bravely you stride forward, shouting curses and threats at the foul beasts. They shrink back in horror, unable to endure the touch of the Moonstone's light. Suddenly they break into a run. They do not stop until they reach the slope that slants away from the rise, when they turn to shriek and howl at you in one last act of defiance before simply vanishing.
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