The Plague Lords of Ruel

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Authors: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
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From what you have been told about the denizens of Ruel, you are sure that these are the tracks of Vazhag, warrior vermin bred by the Cenerese. Among them you note other tracks that are far from rat-like.
    Cautiously, you follow the corridor and, despite your mounting fears, you encounter nothing more threatening than a nest of ragged-winged bats and an occasional rock snake, which slithers away at your approach. Gradually, the air becomes increasingly cooler and more humid. You can smell the strong scent of water somewhere in the distance and you are not at all surprised when, as you round a sharp bend, you see shimmering reflections playing upon the smooth stone ceiling ahead.
    If you possess Telegnosis, turn to 67 .
    If you do not possess mastery of this Discipline, turn to 244 .

80
    In desperation you draw upon your reserves of psychic strength to shape a ball of energy, and then you hurl it at the nearest abomination. It strikes its subconscious and the beast's eyes shut tight in pain as the force of your mind-strike bites deep into its unshielded cortex.
    The attack is successful; the creature is wounded and it slithers back into the safety of its pit. Yet, despite seeing what has befallen their brother, the remaining two creatures continue to advance undaunted.
    2 Ruel Giganite: COMBAT SKILL  38    ENDURANCE  60
    These creatures are susceptible to all forms of psychic attack. When their ENDURANCE points score has been reduced to 36 or less, you can elect to evade combat by turning to 13 .
    If you win the combat, turn to 286 .

81
    You draw your weapon and slide it between the pin and the body of the cauldron. You cannot break the thick iron pin but you may be able to lever it away from the chain.

    Pick a number from the Random Number Table . Now consult the list below and modify the number you have picked:
    If you possess the Sommerswerd, add 4.
    If you are using a Spear or a Broadsword add 2.
    If you are using a Quarterstaff or a Dagger subtract 2.
    If your total is now 4 or less, turn to 275 .
    If it is 5 or more, turn to 248 .

83
    Breathless and bespattered with the blood of your slain foes, you step back from the bodies which lie heaped around your feet and sheathe your gore-stained weapon. The alarm bell continues to toll, warning you that every living creature in Mogaruith is being summoned for the hunt.
    Anxious to reach the surface as quickly as you can, you leap over the bodies and stride up the stairs. You are hungry and while you run you must eat a meal or lose 3 ENDURANCE points (unless you possess the Discipline of Grand Huntmastery).
    To continue, turn to 75 .

84
    Using your innate Magnakai skill of Invisibility, you take care to mask your body heat and scent lest they should stir the curiosity of any keen-nosed denizens of Ruel. Then, with caution guiding your every step, you advance through the knee-high grasses towards the fallen tree. As you approach, you focus your powers of Divination and scan the surrounding darkness for invisible or hidden enemies. Sensing no immediate threat, you continue to the forest's edge where you are greeted by an unwholesome warmth. It rises out of a mulch of insects and fungi that are feasting upon the corpse of the tree. Silently you offer up a prayer to Ishir before venturing a step further into this inhospitable domain.
    Beyond the dead tree you find a muddy track which is bordered on both sides by the tall trunks and thorny briars of the forest. So dense is this tangle of trees and brush that it is impossible to leave the track. You feel as if you are walking along an endless passage, one so unnatural that its construction could only be the result of evil herbcraft.
    At length the track widens and the trees begin to thin out. Ahead you see a clearing and at once your senses tingle: it is a warning that you are not alone. Instinctively you reach for your weapon and, as your hand closes upon it, you see that the floor of the clearing is alive with a carpet of

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