attack!’
Throwing back their blankets, your men leap to their feet, peering through the teeming rain at the shadowy silhouette of horsemen circling the ruins. Suddenly an arrow whistles through the darkness. Your lookout screams and falls to his knees. ‘Form a circle,’ you shout. ‘Keep behind cover!’
The rangers gather swords and shields and press themselves against the wet temple marble for protection. The sound of metal-shod boots on stone makes you spin around. A dozen warriors dressed in shiny red armour are clambering across the broken pillars. Two rangers run to block their advance, but they are felled by one sweep of the warrior leader's broadsword. Then the warrior sees you and quickens his pace. His bloodied sword is raised to strike again. You cannot evade combat and must fight the warrior to the death.
Bandit Warrior: COMBAT SKILL 17 ENDURANCE 26
If you win, turn to 312 .
237
The bodies of your enemies lie entwined at your feet. You jump down from the parapet and run towards the open stone door, anxious to leave the bridge before the carnage is discovered. Beyond the doors, a ramp gently descends towards a tunnel in the west wall.
Turn to 348 .
238
Placing your hands on the injured man's chest, you use your healing powers to numb the pain before withdrawing the arrow. He is a lucky man; the arrow has not pierced any internal organs. Your Kai skill repairs the punctured flesh in seconds, and you help the man to his feet. With a look of open-mouthed amazement, he watches as you turn and ascend the stone steps to the watchtower roof.
Turn to 223 .
239
‘They're no ordinary bandits, they're a private army. Their leader is a renegade noble from Vassagonia called Barraka, though his men call him “Doomslayer”. After the first raid we thought he and his men would leave us alone — after all, this is a poor province even when the road carries traffic from the mines of Ruanon and Eshnar. But “Doomslayer” and his men have stayed. It's … it's as if they are determined to kill us at all costs.’
That night, the tavern-keeper's sons agree to take it in turns to sit watch at the arrow slits, so that you and your men can get some sleep.
Turn to 324 .
242
You roll aside to avoid the deadly disc, but your reactions are not quick enough to save you. The razor-sharp weapon slices into your throat, knocking you backwards with the force of impact.
Your life and your mission end here.
243
D'Val runs past the wagon, leading a dozen of his best swordsmen in a countercharge and driving the enemy all the way back to the barricade. None escape alive. Those who survive D'Val's swordsmen are cut down on the plain by his archers as they run towards the ruins. The shout of victory has barely died away before you are faced by a new threat.
Turn to 124 .
248
You glance over your shoulder to see a horde of warriors silhouetted in the light of the tunnel entrance. Their blood-curdling war-cries echo along the damp and gloomy shaft.
You soon reach a section where the tunnel has collapsed and a large mound of earth rises almost to the ceiling. Desperately, you climb the mound, claw your way through the narrow gap, and then drop to the passageway beyond. Here you discover a loose timber prop. When everyone is clear, you barge it with your shoulder; the prop splinters and tons of earth and stone come crashing down to seal the tunnel. As the dust settles, you stare into the darkness ahead. On the walls you can just make out a line of torches. Your men gather these and light them before you continue on your way.
Turn to 254 .
250
You notice that the right tunnel is newly excavated, and you sense that it has yet to be completed. Rather than get caught in a dead end, you push on along the left tunnel.
Turn to 335 .
255
You must rally the defenders or all is lost. You order two soldiers to help the captain and then leap onto an overturned wagon in order to see clearly the enemy advance. They have
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