Life in a Medieval City
followed him step by step. But the minister was turned into a “dame” without at first changing his obedient course of play. Then the dame became queen and was left free to maneuver in all directions.
    The Church condemns games of all forms—parlor games, playacting, dancing, cards, dice, and even physical sports, particularly at the universities. Games flourish, nevertheless, even at the court of pious St.-Louis, as the Troyen knight-chronicler Joinville observes. On shipboard during his Crusade, the king, in mourning for his brother Robert of Artois, lost his temper when he found his other brother, the count of Anjou, playing backgammon with Gautier de Nemours. The king seized dice and boards and flung them into the sea, scolding his brother for gambling at such a moment. “My lord Gautier,” observes Joinville, “came off best, for he tipped all the money on the table into his lap.”
    Parlor games are played, too, such as those described in Adam de la Halle’s Jeu de Robin et de Marion . In “St.-Cosme” one player represents the saint and the others bring him offerings, which they must present without laughing. Whoever falls victim to his grimaces must pay a forfeit, and become St.-Cosme himself. In another game, “The King Who Does Not Lie,” a king or queen chosen by lot and crowned with straw asks questions of each player, being required in return to answer a question from each. The questions and replies of the peasant characters in Robin are ingenuous: “Tell me, Gautier, were you ever jealous?” “Yes, sire, the other day when a dog scratched at my sweetheart’s door; I thought it was a man.” “Tell us, Huart, what do you like to eat most?” “Sire, a good rump of pork, heavy and fat, with a strong sauce of garlic and nuts.”
    There is no children’s literature in the sense of stories written solely for children. But folk tales, passed down through the centuries in many versions, are the greatest single source of popular entertainment for adults and children alike. One that cannot fail to delight is the story of the shepherd and the king’s daughter:
Once there was a king who always told the truth, and who was angry when he heard the people at his court going about calling each other liars. One day he said that no one was to say, “You’re a liar,” anymore, and to set the example, if anyone heard him say, “You’re a liar,” he would give him the hand of his daughter.
A young shepherd decided to try his luck. One night after supper, as he sometimes liked to do, the king came to the kitchen and listened to the songs and tales of the servants. When his turn came, the shepherd began this story: “I used to be an apprentice at my father’s mill, and I carried the flour on an ass. One day I loaded him too heavily, and he broke right in two.”
“Poor creature,” the king said.
“So I cut a hazelnut stick from a tree, and I joined the two pieces of the donkey and stuck the piece of wood from front to rear to hold it together. The donkey set out again and carried the flour to my clients. What do you think of that, sire?”
“That’s a pretty tall tale,” the king said. “But continue.”
“The next morning I was surprised to see that the stick had grown, and there were leaves, and even hazelnuts on it, and the branches went on growing and grew until they reached the sky. I climbed up the hazelnut tree, and I climbed and I climbed and pretty soon I reached the moon.”
“That’s pretty steep, but go on.”
“There were some old women winnowing oats. When I wanted to go back to earth, the donkey had gone off with the hazelnut tree, so I had to tie the oat beards together to make a rope to go back down.”
“That’s very steep,” the king said. “But go on.”
“Unluckily my rope was short, so that I fell on a cliff so hard that my head was driven into the stone up to my shoulders. I tried to get loose, but my body got separated from my head, which was still stuck in the stone.

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