says.
Partridge recognizes some of the faces here and there—not anyone he can attach a name to, but there are only so many faces in the Dome. They circulate and become familiar. But maybe it’s hard to place them now because they look different—desperate, helpless, lost.
A few people spot the long dark car and assume there’s someone important inside of it, so they run after it for a block or two, gesturing wildly and angrily. One boy is fast. He jumps onto the back of the car, pounding it with one fist. “Slow down! There’s a kid on the car!” Partridge says.
“You want him to climb inside?” the driver asks.
“I said slow down!”
The driver slows the car but then fishtails enough that the boy jerks backward and then falls to the ground, stunned.
Partridge stares out the back window—the boy is on his back, kicking the ground, while others are running and shouting and brawling. Amid the chaos, there’s an older man, wearing a necktie, standing in the middle of the street. Partridge knows this man. Tommy. That’s all he has—a first name. Tommy was his father’s barber. He got dressed up for the broadcast. His sport coat is folded over his arm. His chin tucked to his chest, he rubs his eyes. Is he crying? He then staggers a little and stares straight up as if expecting to see the sky.
* * *
Surrounded by bodyguards, Partridge is ushered from the car and taken to the set of elevators reserved for the Dome’s elite. The war room is buried in the core of the Dome on the lowest subterranean level. The elevator doors open, and they step into a building with mazelike halls that echo loudly with the clomp of their bootheels.
One of the guards opens the door to the war room with a series of codes typed into a wall-mounted keypad. The door opens, revealing a long mahogany table surrounded by leather chairs. The walls are covered with black screens, now dark and glassy, almost wet-looking.
The guard ushers Partridge in along with Beckley.
Partridge walks the length of the table and runs his hand over the back of the chair at the head of the table. His father’s chair. His father’s body was once here. His mind flashes on his father’s face again—his skin festered red and, in some spots, already blackened with necrosis, and his hands, curled inward, shaking with a constant palsy. Willux had overdosed for decades on drugs to enhance his mental abilities. It caught up with him, causing Rapid Cell Degeneration. Partridge tries to remind himself that his father had done himself in, but it doesn’t mute the guilt. There’s no way to let it go. “Has anyone been inside the chamber since my father’s death?”
“No, sir,” Beckley says. “We were under strict orders only to retool the codes. We weren’t allowed to enter—only outfit it so that you could.”
Partridge wonders if this room is really meant for his protection—or was it a trap, a way to eliminate him if he didn’t perform exactly as the Dome wanted him to? Is this something that his father dreamed up for his successor, or has it been rigged by Foresteed so that he can take over? Partridge feels a cool ridge of sweat across his back, and he thinks about his father, who was a leader for so long. Is this the kind of doubt and suspicion he lived with all the time? Is that why he ruled with such an iron fist?
Partridge looks at the guard who opened the door. Partridge has never been completely sure who he can trust. Even his trust of Beckley has been hard-earned and sometimes feels shaky. But now that he’s spoken the truth about his father, Partridge is even less sure who’s been rocked by that news and how they might decide to turn on him. These are the Pures—not the types to rise up. But he still has to be careful. He glances at Beckley, trying to gauge his read on this guard. Partridge doesn’t want to go into the chamber only to be isolated and get attacked.
Beckley looks back at him calmly. “You okay?” he
Alaska Angelini
Cecelia Tishy
Julie E. Czerneda
John Grisham
Jerri Drennen
Lori Smith
Peter Dickinson
Eric J. Guignard (Editor)
Michael Jecks
E. J. Fechenda