allowance to buy this set. Be happy with it. The next thing Iâm gettinâ is the Dungeon Masters Guide and the Playerâs Handbook. â
âWhat âbout the Monster Manual .â
âOh, I forgot âbout that. Iâll need that, too.â
âThis gameâs gonna cost you a small fortune,â Dewey observed.
âThis is why I think you should buy some of the stuff.â
âWith what? I donât even get an allowance. Besides, ainât all those books for advanced D and D?â
âYeah, but I reckon weâre ready to move up.â
âI further reckon this game would be tons more fun with more players. Even just one or two.â
âI agree. I wonder what Bo Burkettâs doinâ?â
Dewey laughed.
âWhat?â
âBo Burkett?â
âWhatâs wrong with him?â
âBo Burkett couldnât find no cheese in the middle of a dairy farm. Heâd never understand this game.â
âThe game isnât that hard.â
âWould be for Bo Burkett.â
âI donât think Bo Burkett is dumb. His marks seem okay in school. Heâs in some of my classes,â I said.
âMaybe you couldnât find no cheese in the middle of a dairy farm neither, then.â
âWhere did you get that expression? Iâm not even a hundred percent sure theyâd have cheese at a dairy farm.â
âWell, you and Bo Burkett should play together, then. Iâll play somethinâ else.â
âYouâre weird. Anyway, where were we? I think next time we play Iâm going to have some NPCs go out with you.â An NPC is a nonplaying character controlled by the dungeon master.
Carry walked into the room. âWhat are you two turds doinâ now?â She picked up one of the dragon dice off the table. It was the ten-sided one. âHey, whatâs this? It looks kinda neat.â D&D comes with a bunch of different dice, all strange and exciting. Thereâs a four-sided (which looks like a pyramid), a six-sided (which was a normal die), an eight-sided, a ten-sided, and a twenty-sided.
We were currently in the middle of a game. Dewey was in the dark recesses of a dungeon where torches lined the walls, stuck in a very short and narrow passage. He had just come up to a door on the western side of the hallway. The torches threw weird shadows in their flickering light.
âHmm,â he said. âIâm betting the doorâs a trap.â
I asked Carry for the ten-sided die sheâd grabbed. âCan you please just let us play?â I begged.
âWhat? I finally show an interest in somethinâ youâre doinâ and you want me to just leave you alone?â
âYouâd never understand this game,â Dewey said.
âLike, whatever,â Carry said back. âIf yâall can play, I am sure a cat could play it.â She gave me back the die and continued on into the living room and turned on the television.
I rolled the ten-sided die.
âWhyâd you just roll that die?â Dewey asked.
âItâs a secret.â I actually rolled it to see if any wandering monsters would be coming down the hallway toward him if he didnât open the damn door. Wandering monsters are monsters that arenât already set in the game. They just appear at random, by specific dice rolls.
âHmm,â he said again. âI still canât decide on this door. The last time I opened a door and you rolled a die right before, there were four basilisks behind it waiting to eat me. This time my strength is âbout half as much as it was then. Four basilisks would kill me.â
I rolled an eight-sided die. Bingo.
âQuit rollinâ that damn die!â Dewey snapped.
âYou hear a rumble from down the hall.â
âWhich way?â
âYou canât tell yet. Too many echoes off the stone walls and floor.â
Dewey sighed. âOkay, I open the
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